

- WII PLAY TANKS HINTS UPGRADE
- WII PLAY TANKS HINTS FULL
- WII PLAY TANKS HINTS PLUS
- WII PLAY TANKS HINTS SERIES
Support tree: Double Jump - VALKYRIE ELYSIUM has a really great-feeling double jump. However, I can share some of my personal favorites:
WII PLAY TANKS HINTS UPGRADE
This flexible system means you can decide your own upgrade path - there’s no ‘correct’ choices or ‘must-have first’ abilities. The Valkyrie tab in the main menu contains three skill trees: Attack, Defense and Support, and you can choose to invest your gems in any category. There’s no point in hording them - so use them to upgrade your character. However, there is a limit to how much the Valkyrie can carry - if you’re collecting gems and not seeing that pop-up, you’re at capacity. When you collect magic gems, you’ll see the quantity collected pop up at the side of the screen. Bear in mind that every weapon type has its own combos, and new ones will unlock as you level up these armaments, so make sure to try out these new techniques and work them into your combat strategy. If you want to see the combos available, you can choose ‘Action Display’ in the Equip menu to see a selected weapon’s combos.
WII PLAY TANKS HINTS SERIES
That’s great for interrupting their attacks, and even opens the door for a follow-up aerial attack if you’re fast enough.Īlternatively, you can whale on the enemy with a series of four light attacks and finish off with a heavy for a long combo that deals tons of damage.
WII PLAY TANKS HINTS PLUS
Plus the better you know the combos, the more stylish you’ll look in battle.įor example, with the Alfodr sword, a light attack followed immediately by a heavy attack launches an enemy into the air. Knowing what they are, and when to use them, will give you a massive edge in battle. This project was completed by May of 2017.By chaining together different combinations of light and heavy attacks, you can dish out different combos - everything from quick hits to sustained assaults. That is, the closer the player is to an enemy, the faster the tempo of the music gets, to create a feeling of anxiety in the player. The background music plays a certain scale of piano notes at a speed based on the proximity of the player to the nearest enemy. MIDI Music PlayerĪll sound effects and background music was created using a MIDI sound player. For more information on the A* Algorithm, see the Wikipedia page. This algorithm was chosen over Dijkstra's because the worst-case runtime of A* is Θ (|E|), which is better than that of Dijkstra's, Θ (|E| log |V|). The pathfinding algorithm used by the enemy AI's was the A* (A-star) Algorithm, which is a modification of Dijkstra's Shortest-Path Algorithm using a greedy heuristic to guide the search for a shortest path from a start node to a destination node. The maze was created using a randomized version of Prim's Algorithm, the same one as used in my Empty Life Project ( ).
WII PLAY TANKS HINTS FULL
The game starts at the main menu, which includes a "mini game" of the full game, where the player is not restricted to a maze, as shown below:Īfter clicking "Play", the game starts and the player is thrown into a maze, as shown below: If a tank loses all their lives (by getting hit by a bullet), they die and are removed from the game (for the player, this results in a game over). Each tank (player and enemy tanks) has a certain number of "lives" above their tank, as shown below: The player can control their tank by using the WASD keys and control their barrel and shoot bullets with the mouse. The player controls a blue tank and must traverse a small maze from the start to the end, while avoiding or defeating a number of enemy tanks along the way.

This game is based on Nintendo's Wii Play Tanks! game. Spin-off of classic Wii Play Tanks! game Description
